CONNOR GRAHAM

Contributed Articles

Acknowledging Differences for Design: Tracing Values and Beliefs in Photo Use

CONNOR GRAHAM and MARK ROUNCEFIELD This paper explores links between ethnographic approaches, technology design and use and values and beliefs. We document recent empirical work on the use of photographs amongst Chinese families; pointing to some differences with previous empirical studies from predominantly Western cultures and tentatively linking Chinese photo work to rather broader cultural values that may develop some ‘sensitivities’ for design. For some time ethnography has been interested in ‘values’ in methodological approaches and concerns. The notion of ‘values’ is also repeatedly called upon in ethnographic studies of (technology for) the home. In this appeal these studies tellingly echo Peter Winch’s sentiments regarding how, in general, social life can be understood only through a understanding of beliefs. This paper documents and explicates photo work amongst Chinese families, linking the families’ own explanations and comments about these practices to much wider, if particular, sets of social and cultural...

Living Avatars Network: Fusing Traditional and Innovative Ethnographic Methods through a Real-time Mobile Video Service

DENISA KERA and CONNOR GRAHAM This paper presents a study of new technologies potentially enabling access to a sensory feast of places by ‘wired up’ flanêurs, real-time as well as remote ‘native’ description and interactions and situated oral histories excavated through ‘being in a place’. We describe an inter-disciplinary research project examining the cultural heritage of Singapore and the use of geo-location technologies incorporating social networking platforms as a medium for interactive heritage walks. The goal of the project is to engage both locals and non-locals in experiencing Singapore from a first person perspective, giving them a wider understanding of the ethnic and cultural diversity. The Living Avatar Network (LAN) supports sharing experiences and realities in real time through making it possible to ‘walk in someone’s shoes’ through a living avatar, re-experiencing someone’s memories of a certain place. Here we describe the approaches deployed in evolving a prototypical service - ‘traditional’...