Building Target Worlds: Connecting Research, Futures Exploration and Worldbuilding
MARKUS ROTHMÜLLER Bridgemaker GmbH “The future” cannot be “predicted,” but “preferred futures” can and should be envisioned, invented, implemented, continuously evaluated, revised, and re-envisioned. —Jim Dator, Hawaii, 1995 This paper introduces a framework called Target Worlds, with which I hope to offer an alternative to putting users, personas or target groups at the center of innovation. Instead I want to promote a more prudent approach that balances social, environmental, technological and financial sustainability in innovation.Target Worlds thereby tries to overcome issues of focus, scalability and responsibility in innovation by tackling the core of the problem: the targets of innovation work. The framework merges concepts of investigating ‘worlds’ today, identifying desirable futures for tomorrow and worldbuilding as a hands-on approach resulting in target worlds as new point of departure for innovation teams. This paper serves as a recipe for building target worlds offering a step-by-step guide...
Designing for Interactions with Automated Vehicles: Ethnography at the Boundary of Quantitative-Data-Driven Disciplines
MARKUS ROTHMÜLLER School of Architecture, Design and Planning, Aalborg University Copenhagen, Denmark and Shift Insights & Innovation Consulting PERNILLE HOLM RASMUSSEN School of Architecture, Design and Planning, Aalborg University Copenhagen, Denmark SIGNE ALEXANDRA VENDELBO-LARSEN School of Architecture, Design and Planning, Aalborg University Copenhagen, Denmark Case Study—This case study presents ethnographic work in the midst of two fields of technological innovation: automated vehicles (AV) and virtual reality (VR). It showcases the work of three MSc. Techno-Anthropology students and their collaboration with the EU H2020 project ‘interACT’, sharing the goal to develop external human-machine interfaces (e-HMI) for AVs to cooperate with human road users in urban traffic in the future. The authors reflect on their collaboration with human factor researchers, data scientists, engineers, experimental researchers, VR-developers and HMI-designers, and on experienced challenges between the paradigms of qualitative...