VICTORIA BELLOTTI

Contributed Articles

Between Cram School and Career in Tokyo

DIANE J. SCHIANO, AME ELLIOTT and VICTORIA BELLOTTI In a series of studies (including interviews, observations, surveys and focus groups), we explored the leisure practices of young adults in Tokyo. After initial fieldwork with a wide age-range of participants, we narrowed our focus to 19-25 year olds, who have more leisure time and for whom leisure activities hold greater significance. In this paper, we briefly characterize these transitional “golden years” between cram school and career in Japan, and illustrate how a grounded understanding of leisure preferences and patterns can help suggest issues and opportunities for design....

The Best of Both (Virtual) Worlds: Using Ethnography and Computational Tools to Study Online Behavior

NICOLAS DUCHENEAUT, NICHOLAS YEE and VICTORIA BELLOTTI In recent years, many ethnographers have conducted participant observation studies in virtual worlds, whether in games like World of Warcraft or user-generated environments like Second Life. However, the acceptance of digital fieldwork as a legitimate form of ethnography does not make it strictly identical to its physical counterpart. In particular, the logistics of virtual ethnography offer both opportunities and pitfalls that practitioners must address. The virtual nature of the space also compounds traditional issues such as generalizability and coverage. In this paper, we will highlight several interesting opportunities and challenges in conducting ethnography in virtual worlds. Moreover, we will then argue that the common problems shared by quantitative and qualitative social scientists in virtual world research serve to bridge the methodological divide, such that virtual ethnography could be greatly enhanced with the use of computational tools usually more associated with...