interface design

Increasing Perceived Agency in Human-AI Interactions: Learnings from Piloting a Voice User Interface with Drivers on Uber

JAKE SILVA Uber Technologies This case study seeks to increase understanding of how agency is fostered in human-AI interaction by providing insight from Uber’s development of a conversational voice-user-interface (VUI) for its driver application. Additionally, it provides user researchers with insight on how to identify agency’s importance early in the product development process and communicate it effectively to product stakeholders. First, the case reviews the literature to provide a firm theoretical basis of agency. It then describes the implementation of a novel in-car Wizard-Of-Oz study and its usefulness in identifying agency as a critical mediator of driver interaction with the VUI before software-development. Afterward, three factors which impacted driver agency and product usage are discussed – conversational agency, use of the VUI in social contexts and perception of the VUI persona. Finally, the case describes strategies used to convince the engineering and product teams to prioritize features to increase agency....

Designing for Interactions with Automated Vehicles: Ethnography at the Boundary of Quantitative-Data-Driven Disciplines

MARKUS ROTHMÜLLER School of Architecture, Design and Planning, Aalborg University Copenhagen, Denmark and Shift Insights & Innovation Consulting PERNILLE HOLM RASMUSSEN School of Architecture, Design and Planning, Aalborg University Copenhagen, Denmark SIGNE ALEXANDRA VENDELBO-LARSEN School of Architecture, Design and Planning, Aalborg University Copenhagen, Denmark Case Study—This case study presents ethnographic work in the midst of two fields of technological innovation: automated vehicles (AV) and virtual reality (VR). It showcases the work of three MSc. Techno-Anthropology students and their collaboration with the EU H2020 project ‘interACT’, sharing the goal to develop external human-machine interfaces (e-HMI) for AVs to cooperate with human road users in urban traffic in the future. The authors reflect on their collaboration with human factor researchers, data scientists, engineers, experimental researchers, VR-developers and HMI-designers, and on experienced challenges between the paradigms of qualitative...

Ethnography First! Promoting Sustainable Lifestyles through Locally Meaningful Solutions

by DAN PODJED, University of Ljubljana Sustainability & Ethnography in Business Series, Mike Youngblood, Editor When we think of technology and innovation responses to global warming, we tend to imagine grand solutions that address the problem on a massive scale. For many ethnographers, designers in industry and other solution seekers, this makes the challenge of sustainability daunting, something we can't imagine pursuing in our day-to-day practice. However, we can make a significant impact with relatively simple solutions, especially if they are tailored to local lifestyles and take into account habits, routines, practices, requirements and expectations of the people. This was the approach of the DriveGreen project, which was launched in 2014. The initial plan for DriveGreen was to prepare a simple and affordable smartphone app for drivers of passenger cars. It was supposed to operate much like Toyota’s iPhone app A Glass of Water, which determines and visually communicates how economical, safe, and environmentally...

The Flat World

BRIDGET MONAHAN MAYA Design Download PDF PechaKucha—This presentation explores the notion of flatness – the elision of multi-dimensionality in the lives we live, which increasingly take place online and interface through small screens. What does it mean to do research with people and understand their experiences and then to translate those experiences into flat design? Keywords: Product Design, Experience Design Bridget Monahan is a senior designer and researcher with MAYA Design, a design innovation and technology consultancy based in Pittsburgh, PA. 2016 Ethnographic Praxis in Industry Conference Proceedings, p. 535, ISSN 1559-8918, https://www.epicpeople.org...

Sustaining Stories: The Versatile Life of Sustained, In-house, Ethnographic Practice in a Global Software Company

NATALIE D. HANSON and JOHANN W. SARMIENTO-KLAPPER Ethnographers, in a sense, play the role of story creators, storytellers, and, often, preservers of such stories. The narratives produced and the fieldwork from which they emerge make visible trajectories of practice—for both subjects and researchers— which can be traced both retrospectively and projectively. For “in-house” ethnographers engaged in the sustained work of making sense of and contributing to organizations, a unique challenge emerges: discovering and managing the retrospective and prospective meaning of their storytelling and its visibility. Here we reflect on the challenges and opportunities of sustaining ethnographic inquiry in a large global software company. Reflecting on close to ten years of participant observation, we outline some of our practices related to positioning, re-framing, and expanding the visibility of our work and our organizational roles; a dynamic that continues to shape our practice and its relevance within this corporate environment....

(In)visible partners: People, Algorithms, and Business Models in Online Dating

ELIZABETH CHURCHILL and ELIZABETH S. GOODMAN A confluence of personal, technical and business factors renders priorities, practices, and desires visible – and invisible – when people use online dating sites to look for partners. Based on a review of websites, interviews with dating site designer/developers, and interviews with would-be daters about their online experiences and their first dates, we offer some insights into the entanglement between daters, site implementers, and business models that is part and parcel of getting ‘matched’ via the Internet. We also examine the role of the website interface and match algorithms in the expression of the “real me” and the search for “the one” – and then how processes of self-presentation and partner imagination play into the planning, expectation-setting and experience of the first date. Finally, we reflect on issues raised for design and for strategic technology development. This study of online-offline encounters is an example of using detailed qualitative analyses...